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MMOexp Dark And Darker: full of creative ideas

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  • MMOexp Dark And Darker: full of creative ideas

    The case of Dark and Darker highlights the need for clearer guidelines on intellectual property rights in the video game industry. While it is important to protect the rights of creators, it is also important to ensure that developers are not hamstrung by overly restrictive copyright laws. Game developers should be free to create games inspired by others, but there should be clear rules on what can and cannot be borrowed or reused.

    The world of game development is a fascinating one, full of creative ideas, intricate coding, and endless possibilities. However, it is also a world that raises ethical questions about the ownership of ideas, assets, and prototypes. The case of Dark and Darker, a game developed by the Korean studio Ironmace, is a perfect example of how messy and complicated ownership can become.

    To understand the case, we must start with the facts. A few years ago, Nexxon, a Korean studio, was working on several prototypes codenamed with Ps, including P3, which was similar in style to Dark and Darker. However, Nexxon decided to scrap P3 and develop P7 instead, leading to several developers leaving and forming their own studio, Ironmace. Ironmace then developed Dark and Darker, which Nexxon accused them of stealing assets from P3.

    Ironmace's CEO, Park Terence Seung-ha, contested the accusations, stating that their code was built from scratch, and any assets used were purchased from the Unreal marketplace. Seung-ha also raised an interesting question about copyright in game development, stating that game genres cannot be copyrighted, only specific assets, characters, and places. He argues that games often borrow ideas and develop tropes from one another, and Dark and Darker is not borrowing from an existing game but from a prototype they themselves made.

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